I was looking for a quick and easy PCG (Procedural Content Generation) Unity project last year so I started playing around with 2D foliage generation. Two things I found interesting about this project ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Long and short tutorials this week, and tons of great free and discounted assets. Enjoy! Runtime authoring in projects using ECS for Unity - ECS for Unity introduces a clean separation between ...