Minecraft Java recently announced a series of changes, including a much-needed transition from OpenGL to Vulkan. However, the new graphics API will significantly improve performance and graphical ...
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We spent 100 hours learning Blender
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
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This item does not appear to have any files that can be experienced on Archive.org. Please download files in this item to interact with them on your computer. First ...
Abstract: We investigate the potential of Vulkan for fluid animation using smoothed particle hydrodynamics (SPH) method. A simple parallel SPH algorithm is devised and implemented in OpenGL Shading ...
As we know from previous tutorials, we can send float data to a shader with uniforms (vec2, vec3, etc). The problem is, however, that we need to flush the SpriteBatch before changing the uniform.
Abstract: OpenVG is the 2D vector graphics API developed by Khronos. Full hardware acceleration of this API is not yet widely supported, unlike its 3D companion OpenGL ES. As a consequence, using ES ...
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