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  1. com.greensock.text.FlexSplitTextField

    FlexSplitTextField makes it easy to break apart the TextField in a UIComponent like a Label, Text, or TextArea so that each character, word, or line is in its own TextField, making complex animation …

  2. com.greensock.easing.Quad

    Provides an easeIn, easeOut, and easeInOut with a power (or strength) of 1 which is identical to the Power1 ease. The more power, the more exaggerated the easing effect. Using a numeric approach …

  3. 301 Moved Permanently

    Moved Permanently The document has moved here.

  4. GreenSock Tweening Platform Language Reference

    This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to Non-frame version.

  5. com.greensock.plugins.QuaternionsPlugin

    [AS3/AS2 only] Performs SLERP interpolation between 2 Quaternions. Each Quaternion should have x, y, z, and w properties. Simply pass in an Object containing properties that correspond to your …

  6. GreenSock ActionScript API Docs

    Properties | Properties | Constructor | Methods | Functions | Events | Styles | Skin Parts | Skin States | Effects | Constants | Constants | Interfaces | Classes ...

  7. com.greensock.plugins.CacheAsBitmapPlugin

    [AS3/AS2 only] Forces the cacheAsBitmap property of a DisplayObject to be a certain value (true or false) during the tween and then sets it back to whatever it was before the tween was rendered for …

  8. com.greensock.easing.Power1

    Provides an easeIn, easeOut, and easeInOut with a power (or strength) of 1 which is identical to Quad but with a more intuitive name. The more power, the more exaggerated the easing effect. Using a …

  9. com.greensock.utils.VelocityTracker

    Pretty much any numeric property of any object can be tracked, including function-based ones. For example, obj.x or obj.rotation or even obj.myCustomProp (). In fact, for getters and setters that start …

  10. com.greensock.plugins.TransformAroundPointPlugin

    [AS3/AS2 only] Normally, all transformations (scale, rotation, and position) are based on the DisplayObject's registration point (most often its upper left corner), but TransformAroundPoint allows …